- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
24 lines
661 B
Python
24 lines
661 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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import make_interface_dumper
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import make_interface_header
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import make_wrappers
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env.CommandNoCache("ext_wrappers.gen.h", "make_wrappers.py", env.Run(make_wrappers.run))
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env.CommandNoCache(
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"gdextension_interface_dump.gen.h",
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["gdextension_interface.json", "make_interface_dumper.py"],
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env.Run(make_interface_dumper.run),
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)
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env.CommandNoCache(
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"gdextension_interface.gen.h",
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["gdextension_interface.json", "make_interface_header.py"],
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env.Run(make_interface_header.run),
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)
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env_extension = env.Clone()
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env_extension.add_source_files(env.core_sources, "*.cpp")
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