- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
74 lines
3.5 KiB
C++
74 lines
3.5 KiB
C++
/**************************************************************************/
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/* variant_pools.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "core/math/math_defs.h"
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#include "core/os/memory.h"
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namespace VariantPools {
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inline constexpr size_t BUCKET_SMALL = 2 * 3 * sizeof(real_t);
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inline constexpr size_t BUCKET_MEDIUM = 4 * 3 * sizeof(real_t);
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inline constexpr size_t BUCKET_LARGE = 4 * 4 * sizeof(real_t);
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void *alloc_small();
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void *alloc_medium();
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void *alloc_large();
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template <typename T>
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_FORCE_INLINE_ T *alloc() {
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if constexpr (sizeof(T) <= BUCKET_SMALL && alignof(real_t) % alignof(T) == 0) {
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return static_cast<T *>(alloc_small());
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} else if constexpr (sizeof(T) <= BUCKET_MEDIUM && alignof(real_t) % alignof(T) == 0) {
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return static_cast<T *>(alloc_medium());
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} else if constexpr (sizeof(T) <= BUCKET_LARGE && alignof(real_t) % alignof(T) == 0) {
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return static_cast<T *>(alloc_large());
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} else {
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return memnew(T);
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}
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}
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void free_small(void *p_ptr);
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void free_medium(void *p_ptr);
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void free_large(void *p_ptr);
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template <typename T>
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_FORCE_INLINE_ void free(T *p_ptr) {
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if constexpr (sizeof(T) <= BUCKET_SMALL && alignof(real_t) % alignof(T) == 0) {
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free_small(p_ptr);
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} else if constexpr (sizeof(T) <= BUCKET_MEDIUM && alignof(real_t) % alignof(T) == 0) {
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free_medium(p_ptr);
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} else if constexpr (sizeof(T) <= BUCKET_LARGE && alignof(real_t) % alignof(T) == 0) {
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free_large(p_ptr);
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} else {
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memdelete(p_ptr);
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}
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}
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}; //namespace VariantPools
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