- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
35 lines
1,014 B
XML
35 lines
1,014 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectEQ21" inherits="AudioEffectEQ" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Adds a 21-band equalizer audio effect to an Audio bus. Gives you control over frequencies from 22 Hz to 22000 Hz.
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Each frequency can be modulated between -60/+24 dB.
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</brief_description>
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<description>
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Frequency bands:
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Band 1: 22 Hz
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Band 2: 32 Hz
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Band 3: 44 Hz
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Band 4: 63 Hz
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Band 5: 90 Hz
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Band 6: 125 Hz
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Band 7: 175 Hz
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Band 8: 250 Hz
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Band 9: 350 Hz
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Band 10: 500 Hz
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Band 11: 700 Hz
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Band 12: 1000 Hz
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Band 13: 1400 Hz
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Band 14: 2000 Hz
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Band 15: 2800 Hz
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Band 16: 4000 Hz
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Band 17: 5600 Hz
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Band 18: 8000 Hz
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Band 19: 11000 Hz
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Band 20: 16000 Hz
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Band 21: 22000 Hz
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See also [AudioEffectEQ], [AudioEffectEQ6], [AudioEffectEQ10].
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</description>
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<tutorials>
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<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
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</tutorials>
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</class>
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