- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
21 lines
1,017 B
XML
21 lines
1,017 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AwaitTweener" inherits="Tweener" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Awaits a specified signal.
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</brief_description>
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<description>
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[AwaitTweener] is used to await a specified signal, allowing asynchronous steps in [Tween] animation. See [method Tween.tween_await] for more usage information.
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The [signal Tweener.finished] signal is emitted when either the awaited signal is received, when timeout is reached, or when the target object is freed.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="set_timeout">
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<return type="AwaitTweener" />
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<param index="0" name="timeout" type="float" />
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<description>
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Sets the maximum time an [AwaitTweener] can wait for the signal. Can be used as a safeguard for signals that may never be emitted. If not specified, the tweener will wait indefinitely.
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</description>
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</method>
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</methods>
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</class>
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