- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
17 lines
739 B
XML
17 lines
739 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CircleShape2D" inherits="Shape2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 2D circle shape used for physics collision.
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</brief_description>
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<description>
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A 2D circle shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape2D].
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[b]Performance:[/b] [CircleShape2D] is fast to check collisions against. It is faster than [RectangleShape2D] and [CapsuleShape2D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
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The circle's radius.
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</member>
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</members>
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</class>
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