AeThex-Engine-Core/engine/doc/classes/EncodedObjectAsID.xml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

17 lines
1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EncodedObjectAsID" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Holds a reference to an [Object]'s instance ID.
</brief_description>
<description>
Utility class which holds a reference to the internal identifier of an [Object] instance, as given by [method Object.get_instance_id]. This ID can then be used to retrieve the object instance with [method @GlobalScope.instance_from_id].
This class is used internally by the editor inspector and script debugger, but can also be used in plugins to pass and display objects as their IDs.
</description>
<tutorials>
</tutorials>
<members>
<member name="object_id" type="int" setter="set_object_id" getter="get_object_id" default="0">
The [Object] identifier stored in this [EncodedObjectAsID] instance. The object instance can be retrieved with [method @GlobalScope.instance_from_id].
</member>
</members>
</class>