- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
38 lines
1.6 KiB
XML
38 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RenderData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract render data object, holds frame data related to rendering a single frame of a viewport.
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</brief_description>
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<description>
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Abstract render data object, exists for the duration of rendering a single viewport. See also [RenderDataRD], [RenderSceneData], and [RenderSceneDataRD].
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[b]Note:[/b] This is an internal rendering server object. Do not instantiate this class from a script.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_camera_attributes" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of the camera attributes object in the [RenderingServer] being used to render this viewport.
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</description>
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</method>
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<method name="get_environment" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of the environment object in the [RenderingServer] being used to render this viewport.
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</description>
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</method>
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<method name="get_render_scene_buffers" qualifiers="const">
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<return type="RenderSceneBuffers" />
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<description>
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Returns the [RenderSceneBuffers] object managing the scene buffers for rendering this viewport.
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</description>
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</method>
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<method name="get_render_scene_data" qualifiers="const">
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<return type="RenderSceneData" />
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<description>
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Returns the [RenderSceneData] object managing this frames scene data.
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</description>
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</method>
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</methods>
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</class>
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