- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
37 lines
1.1 KiB
XML
37 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SocketServer" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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An abstract class for servers based on sockets.
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</brief_description>
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<description>
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A socket server.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="is_connection_available" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if a connection is available for taking.
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</description>
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</method>
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<method name="is_listening" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the server is currently listening for connections.
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</description>
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</method>
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<method name="stop">
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<return type="void" />
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<description>
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Stops listening.
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</description>
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</method>
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<method name="take_socket_connection">
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<return type="StreamPeerSocket" />
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<description>
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If a connection is available, returns a StreamPeerSocket with the connection.
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</description>
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</method>
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</methods>
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</class>
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