- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
27 lines
1.1 KiB
XML
27 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeIs" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A boolean comparison operator to be used within the visual shader graph.
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</brief_description>
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<description>
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Returns the boolean result of the comparison between [code]INF[/code] or [code]NaN[/code] and a scalar parameter.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
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The comparison function.
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</member>
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</members>
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<constants>
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<constant name="FUNC_IS_INF" value="0" enum="Function">
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Comparison with [code]INF[/code] (Infinity).
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</constant>
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<constant name="FUNC_IS_NAN" value="1" enum="Function">
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Comparison with [code]NaN[/code] (Not a Number; indicates invalid numeric results, such as division by zero).
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</constant>
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<constant name="FUNC_MAX" value="2" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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