- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
17 lines
942 B
XML
17 lines
942 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="XRControllerTracker" inherits="XRPositionalTracker" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A tracked controller.
|
|
</brief_description>
|
|
<description>
|
|
An instance of this object represents a controller that is tracked.
|
|
As controllers are turned on and the [XRInterface] detects them, instances of this object are automatically added to this list of active tracking objects accessible through the [XRServer].
|
|
The [XRController3D] consumes objects of this type and should be used in your project.
|
|
</description>
|
|
<tutorials>
|
|
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="type" type="int" setter="set_tracker_type" getter="get_tracker_type" overrides="XRTracker" enum="XRServer.TrackerType" default="2" />
|
|
</members>
|
|
</class>
|