AeThex-Engine-Core/engine/drivers/sdl/joypad_sdl.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

75 lines
3.2 KiB
C++

/**************************************************************************/
/* joypad_sdl.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/input/input.h"
#include "core/os/thread.h"
typedef uint32_t SDL_JoystickID;
typedef struct SDL_Joystick SDL_Joystick;
typedef struct SDL_Gamepad SDL_Gamepad;
class JoypadSDL {
public:
~JoypadSDL();
Error initialize();
void process_events();
private:
class Joypad : public Input::JoypadFeatures {
public:
bool attached = false;
StringName guid;
SDL_JoystickID sdl_instance_idx;
bool supports_force_feedback = false;
bool supports_motion_sensors = false;
uint64_t ff_effect_timestamp = 0;
virtual bool has_joy_light() const override;
virtual void set_joy_light(const Color &p_color) override;
virtual bool has_joy_motion_sensors() const override;
virtual void set_joy_motion_sensors_enabled(bool p_enable) override;
virtual bool has_joy_vibration() const override;
SDL_Joystick *get_sdl_joystick() const;
SDL_Gamepad *get_sdl_gamepad() const;
};
Joypad joypads[Input::JOYPADS_MAX];
HashMap<SDL_JoystickID, int> sdl_instance_id_to_joypad_id;
void close_joypad(int p_pad_idx);
};