AeThex-Engine-Core/engine/editor/export/lipo.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

71 lines
3.1 KiB
C++

/**************************************************************************/
/* lipo.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
// Universal / Universal 2 fat binary file creator and extractor.
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
class LipO : public RefCounted {
GDSOFTCLASS(LipO, RefCounted);
struct FatArch {
uint32_t cputype;
uint32_t cpusubtype;
uint64_t offset;
uint64_t size;
uint32_t align;
};
Ref<FileAccess> fa;
Vector<FatArch> archs;
static inline size_t PAD(size_t s, size_t a) {
return (a - s % a);
}
public:
static bool is_lipo(const String &p_path);
bool create_file(const String &p_output_path, const Vector<String> &p_files);
bool create_file(const String &p_output_path, const Vector<String> &p_files, const Vector<Vector2i> &p_cputypes);
bool open_file(const String &p_path);
int get_arch_count() const;
uint32_t get_arch_cputype(int p_index) const;
uint32_t get_arch_cpusubtype(int p_index) const;
bool extract_arch(int p_index, const String &p_path);
void close();
~LipO();
};