- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
20 lines
489 B
Python
20 lines
489 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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import editor_theme_builders
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# Fonts
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flist = Glob("#thirdparty/fonts/*.ttf")
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flist.extend(Glob("#thirdparty/fonts/*.otf"))
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flist.extend(Glob("#thirdparty/fonts/*.woff"))
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flist.extend(Glob("#thirdparty/fonts/*.woff2"))
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flist.sort()
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env.CommandNoCache(
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"#editor/themes/builtin_fonts.gen.h",
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flist,
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env.Run(editor_theme_builders.make_fonts_header),
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)
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env.add_source_files(env.editor_sources, "*.cpp")
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