AeThex-Engine-Core/engine/modules/vorbis/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

69 lines
1.5 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_vorbis = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_libvorbis"]:
thirdparty_dir = "#thirdparty/libvorbis/"
thirdparty_sources = [
# "barkmel.c",
"bitrate.c",
"block.c",
"codebook.c",
"envelope.c",
"floor0.c",
"floor1.c",
"info.c",
"lookup.c",
"lpc.c",
"lsp.c",
"mapping0.c",
"mdct.c",
"psy.c",
# "psytune.c",
"registry.c",
"res0.c",
"sharedbook.c",
"smallft.c",
"synthesis.c",
# "tone.c",
"vorbisfile.c",
"window.c",
]
if env.editor_build:
thirdparty_sources += [
"analysis.c",
"vorbisenc.c",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_vorbis.Prepend(CPPPATH=[thirdparty_dir])
# also requires libogg
if env["builtin_libogg"]:
env_vorbis.Prepend(CPPPATH=["#thirdparty/libogg"])
env_thirdparty = env_vorbis.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_vorbis.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)