- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
14 lines
683 B
Diff
14 lines
683 B
Diff
diff --git a/thirdparty/vhacd/inc/btScalar.h b/thirdparty/vhacd/inc/btScalar.h
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index db00a3c428..ef8546a4b5 100644
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--- a/thirdparty/vhacd/inc/btScalar.h
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+++ b/thirdparty/vhacd/inc/btScalar.h
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@@ -68,7 +68,8 @@ inline int32_t btGetVersion()
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#define btFsel(a, b, c) __fsel((a), (b), (c))
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#else
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-#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION))
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+//#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION))
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+#if (defined(_WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined(BT_USE_DOUBLE_PRECISION)) && (!defined(_M_ARM)) && (!defined(_M_ARM64))
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#define BT_USE_SSE
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#include <emmintrin.h>
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#endif
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