- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
1.1 KiB
XML
19 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GPUParticlesAttractorSphere3D" inherits="GPUParticlesAttractor3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A spheroid-shaped attractor that influences particles from [GPUParticles3D] nodes.
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</brief_description>
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<description>
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A spheroid-shaped attractor that influences particles from [GPUParticles3D] nodes. Can be used to attract particles towards its origin, or to push them away from its origin.
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Particle attractors work in real-time and can be moved, rotated and scaled during gameplay. Unlike collision shapes, non-uniform scaling of attractors is also supported.
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[b]Note:[/b] Particle attractors only affect [GPUParticles3D], not [CPUParticles3D].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The attractor sphere's radius in 3D units.
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[b]Note:[/b] Stretched ellipses can be obtained by using non-uniform scaling on the [GPUParticlesAttractorSphere3D] node.
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</member>
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</members>
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</class>
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