AeThex-Engine-Core/engine/drivers/accesskit/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

16 lines
644 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
# Driver source files
env.add_source_files(env.drivers_sources, "accessibility_driver_accesskit.cpp")
if env["accesskit_sdk_path"] == "":
if env["platform"] == "windows":
env.add_source_files(env.drivers_sources, "dynwrappers/accesskit-dll_wrap.c")
if env["platform"] == "macos":
env.add_source_files(env.drivers_sources, "dynwrappers/accesskit-dylib_wrap.c")
if env["platform"] == "linuxbsd":
env.add_source_files(env.drivers_sources, "dynwrappers/accesskit-so_wrap.c")
env.Prepend(CPPPATH=["#thirdparty/accesskit/include"])