AeThex-Engine-Core/engine/main/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

40 lines
904 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
import main_builders
env.main_sources = []
env_main = env.Clone()
env_main.add_source_files(env.main_sources, "*.cpp")
if env["steamapi"] and env.editor_build:
env_main.Append(CPPDEFINES=["STEAMAPI_ENABLED"])
if env["tests"]:
env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
env_main.CommandNoCache(
"#main/splash.gen.h",
"#main/splash.png",
env.Run(main_builders.make_splash),
)
if env_main.editor_build and not env_main["no_editor_splash"]:
env_main.CommandNoCache(
"#main/splash_editor.gen.h",
"#main/splash_editor.png",
env.Run(main_builders.make_splash_editor),
)
env_main.CommandNoCache(
"#main/app_icon.gen.h",
"#main/app_icon.png",
env.Run(main_builders.make_app_icon),
)
lib = env_main.add_library("main", env.main_sources)
env.Prepend(LIBS=[lib])