- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
26 lines
693 B
Bash
Executable file
26 lines
693 B
Bash
Executable file
#!/usr/bin/env bash
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# Generate .ico, .icns and .zip set of icons for Steam
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# Make icons with transparent backgrounds and all sizes
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for s in 16 24 32 48 64 128 256 512 1024; do
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convert -resize ${s}x$s -antialias \
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-background transparent \
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../../icon.svg icon$s.png
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done
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# 16px tga file for library
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convert icon16.png icon16.tga
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# zip for Linux
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zip godot-icons.zip icon*.png
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# ico for Windows
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# Not including biggest ones or it blows up in size
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icotool -c -o godot-icon.ico icon{16,24,32,48,64,128,256}.png
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# icns for macOS
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# Only some sizes: https://iconhandbook.co.uk/reference/chart/osx/
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png2icns godot-icon.icns icon{16,32,128,256,512,1024}.png
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rm -f icon*.png
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