- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
44 lines
1.1 KiB
Python
Executable file
44 lines
1.1 KiB
Python
Executable file
#!/usr/bin/env python3
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if __name__ != "__main__":
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raise SystemExit(f'Utility script "{__file__}" should not be used as a module!')
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import argparse
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import sys
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import xmlschema # Third-party module. Automatically installed in associated pre-commit hook.
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sys.path.insert(0, "./")
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try:
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from methods import print_error
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except ImportError:
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raise SystemExit(f"Utility script {__file__} must be run from repository root!")
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def main():
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parser = argparse.ArgumentParser(description="Validate XML documents against `doc/class.xsd`")
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parser.add_argument("files", nargs="+", help="A list of XML files to parse")
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args = parser.parse_args()
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SCHEMA = xmlschema.XMLSchema("doc/class.xsd")
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ret = 0
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for file in args.files:
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try:
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SCHEMA.validate(file)
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except xmlschema.validators.exceptions.XMLSchemaValidationError as err:
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print_error(f'Validation failed for "{file}"!\n\n{err}')
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ret += 1
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return ret
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try:
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raise SystemExit(main())
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except KeyboardInterrupt:
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import os
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import signal
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signal.signal(signal.SIGINT, signal.SIG_DFL)
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os.kill(os.getpid(), signal.SIGINT)
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