AeThex-Engine-Core/engine/thirdparty/basis_universal/patches/0001-external-zstd-pr344.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

26 lines
1.1 KiB
Diff

diff --git a/thirdparty/basis_universal/encoder/basisu_comp.cpp b/thirdparty/basis_universal/encoder/basisu_comp.cpp
index 59a2a50900..e9aa20f313 100644
--- a/thirdparty/basis_universal/encoder/basisu_comp.cpp
+++ b/thirdparty/basis_universal/encoder/basisu_comp.cpp
@@ -33,7 +33,7 @@
#endif
#if BASISD_SUPPORT_KTX2_ZSTD
-#include "../zstd/zstd.h"
+#include <zstd.h>
#endif
// Set to 1 to disable the mipPadding alignment workaround (which only seems to be needed when no key-values are written at all)
diff --git a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
index 0f7ca1565f..d7bce42013 100644
--- a/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
+++ b/thirdparty/basis_universal/transcoder/basisu_transcoder.cpp
@@ -169,7 +169,7 @@
// If BASISD_SUPPORT_KTX2_ZSTD is 0, UASTC files compressed with Zstd cannot be loaded.
#if BASISD_SUPPORT_KTX2_ZSTD
// We only use two Zstd API's: ZSTD_decompress() and ZSTD_isError()
- #include "../zstd/zstd.h"
+ #include <zstd.h>
#endif
#endif