- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
35 lines
1,005 B
C++
35 lines
1,005 B
C++
// SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later
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// Copyright 2010, SIL International, All rights reserved.
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#include "inc/Face.h"
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#include "inc/Font.h"
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#include "inc/GlyphCache.h"
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using namespace graphite2;
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Font::Font(float ppm, const Face & f, const void * appFontHandle, const gr_font_ops * ops)
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: m_appFontHandle(appFontHandle ? appFontHandle : this),
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m_face(f),
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m_scale(ppm / f.glyphs().unitsPerEm()),
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m_hinted(appFontHandle && ops && (ops->glyph_advance_x || ops->glyph_advance_y))
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{
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memset(&m_ops, 0, sizeof m_ops);
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if (m_hinted && ops)
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memcpy(&m_ops, ops, min(sizeof m_ops, ops->size));
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else
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m_ops.glyph_advance_x = &Face::default_glyph_advance;
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size_t nGlyphs = f.glyphs().numGlyphs();
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m_advances = gralloc<float>(nGlyphs);
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if (m_advances)
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{
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for (float *advp = m_advances; nGlyphs; --nGlyphs, ++advp)
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*advp = INVALID_ADVANCE;
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}
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}
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/*virtual*/ Font::~Font()
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{
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free(m_advances);
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}
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