- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
29 lines
657 B
C++
29 lines
657 B
C++
// © 2025 and later: Unicode, Inc. and others.
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// License & terms of use: https://www.unicode.org/copyright.html
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#include "fixedstring.h"
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#include "unicode/unistr.h"
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#include "unicode/utypes.h"
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U_NAMESPACE_BEGIN
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U_EXPORT void copyInvariantChars(const UnicodeString& src, FixedString& dst, UErrorCode& status) {
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if (U_FAILURE(status)) {
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return;
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}
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if (src.isEmpty()) {
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dst.clear();
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return;
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}
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int32_t length = src.length();
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if (!dst.reserve(length + 1)) {
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status = U_MEMORY_ALLOCATION_ERROR;
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return;
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}
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src.extract(0, length, dst.getAlias(), length + 1, US_INV);
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}
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U_NAMESPACE_END
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