AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTL4MachineLearningCommandEncoder.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

66 lines
2.2 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTL4MachineLearningCommandEncoder.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTL4CommandEncoder.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
namespace MTL4
{
class ArgumentTable;
class MachineLearningPipelineState;
}
namespace MTL
{
class Heap;
}
namespace MTL4
{
class MachineLearningCommandEncoder : public NS::Referencing<MachineLearningCommandEncoder, CommandEncoder>
{
public:
void dispatchNetwork(const MTL::Heap* heap);
void setArgumentTable(const MTL4::ArgumentTable* argumentTable);
void setPipelineState(const MTL4::MachineLearningPipelineState* pipelineState);
};
}
_MTL_INLINE void MTL4::MachineLearningCommandEncoder::dispatchNetwork(const MTL::Heap* heap)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(dispatchNetworkWithIntermediatesHeap_), heap);
}
_MTL_INLINE void MTL4::MachineLearningCommandEncoder::setArgumentTable(const MTL4::ArgumentTable* argumentTable)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setArgumentTable_), argumentTable);
}
_MTL_INLINE void MTL4::MachineLearningCommandEncoder::setPipelineState(const MTL4::MachineLearningPipelineState* pipelineState)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setPipelineState_), pipelineState);
}