AeThex-Engine-Core/engine/doc/classes/Path3D.xml
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

32 lines
1.4 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Path3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Contains a [Curve3D] path for [PathFollow3D] nodes to follow.
</brief_description>
<description>
Can have [PathFollow3D] child nodes moving along the [Curve3D]. See [PathFollow3D] for more information on the usage.
Note that the path is considered as relative to the moved nodes (children of [PathFollow3D]). As such, the curve should usually start with a zero vector [code](0, 0, 0)[/code].
</description>
<tutorials>
</tutorials>
<members>
<member name="curve" type="Curve3D" setter="set_curve" getter="get_curve">
A [Curve3D] describing the path.
</member>
<member name="debug_custom_color" type="Color" setter="set_debug_custom_color" getter="get_debug_custom_color" default="Color(0, 0, 0, 1)">
The custom color used to draw the path in the editor. If set to [constant Color.BLACK] (as by default), the color set in [member ProjectSettings.debug/shapes/paths/geometry_color] is used.
</member>
</members>
<signals>
<signal name="curve_changed">
<description>
Emitted when the [member curve] changes.
</description>
</signal>
<signal name="debug_color_changed">
<description>
Emitted when the [member debug_custom_color] changes.
</description>
</signal>
</signals>
</class>