AeThex-Engine-Core/engine/doc/classes/ShaderIncludeDB.xml
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🚀 AeThex Engine v1.0 - Complete Fork
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- Rebranded to AeThex Engine with cyan/purple theme
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Tech Stack:
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33 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ShaderIncludeDB" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Internal database of built in shader include files.
</brief_description>
<description>
This object contains shader fragments from Godot's internal shaders. These can be used when access to internal uniform buffers and/or internal functions is required for instance when composing compositor effects or compute shaders. Only fragments for the current rendering device are loaded.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_built_in_include_file" qualifiers="static">
<return type="String" />
<param index="0" name="filename" type="String" />
<description>
Returns the code for the built-in shader fragment. You can also access this in your shader code through [code]#include "filename"[/code].
</description>
</method>
<method name="has_built_in_include_file" qualifiers="static">
<return type="bool" />
<param index="0" name="filename" type="String" />
<description>
Returns [code]true[/code] if an include file with this name exists.
</description>
</method>
<method name="list_built_in_include_files" qualifiers="static">
<return type="PackedStringArray" />
<description>
Returns a list of built-in include files that are currently registered.
</description>
</method>
</methods>
</class>