- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
1 KiB
XML
25 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TorusMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Class representing a torus [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a torus [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5">
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The inner radius of the torus.
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</member>
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<member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0">
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The outer radius of the torus.
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</member>
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<member name="ring_segments" type="int" setter="set_ring_segments" getter="get_ring_segments" default="32">
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The number of edges each ring of the torus is constructed of.
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</member>
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<member name="rings" type="int" setter="set_rings" getter="get_rings" default="64">
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The number of slices the torus is constructed of.
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</member>
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</members>
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</class>
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