- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
15 lines
953 B
XML
15 lines
953 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VSlider" inherits="Slider" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A vertical slider that goes from bottom (min) to top (max).
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</brief_description>
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<description>
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A vertical slider, used to adjust a value by moving a grabber along a vertical axis. It is a [Range]-based control and goes from bottom (min) to top (max). Note that this direction is the opposite of [VScrollBar]'s.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="size_flags_horizontal" type="int" setter="set_h_size_flags" getter="get_h_size_flags" overrides="Control" enum="Control.SizeFlags" is_bitfield="true" default="0" />
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<member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" enum="Control.SizeFlags" is_bitfield="true" default="1" />
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</members>
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</class>
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