AeThex-Engine-Core/engine/modules/cvtt/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

44 lines
1.1 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_cvtt = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
thirdparty_dir = "#thirdparty/cvtt/"
thirdparty_sources = [
"ConvectionKernels_API.cpp",
"ConvectionKernels_ETC.cpp",
"ConvectionKernels_BC67.cpp",
"ConvectionKernels_IndexSelector.cpp",
"ConvectionKernels_BC6H_IO.cpp",
"ConvectionKernels_S3TC.cpp",
"ConvectionKernels_BC7_PrioData.cpp",
"ConvectionKernels_SingleFile.cpp",
"ConvectionKernels_BCCommon.cpp",
"ConvectionKernels_Util.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_cvtt.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_cvtt.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_cvtt.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)