AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTLPipeline.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

104 lines
3.6 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTLPipeline.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
namespace MTL
{
class PipelineBufferDescriptor;
class PipelineBufferDescriptorArray;
_MTL_ENUM(NS::UInteger, Mutability) {
MutabilityDefault = 0,
MutabilityMutable = 1,
MutabilityImmutable = 2,
};
_MTL_ENUM(NS::Integer, ShaderValidation) {
ShaderValidationDefault = 0,
ShaderValidationEnabled = 1,
ShaderValidationDisabled = 2,
};
class PipelineBufferDescriptor : public NS::Copying<PipelineBufferDescriptor>
{
public:
static PipelineBufferDescriptor* alloc();
PipelineBufferDescriptor* init();
Mutability mutability() const;
void setMutability(MTL::Mutability mutability);
};
class PipelineBufferDescriptorArray : public NS::Referencing<PipelineBufferDescriptorArray>
{
public:
static PipelineBufferDescriptorArray* alloc();
PipelineBufferDescriptorArray* init();
PipelineBufferDescriptor* object(NS::UInteger bufferIndex);
void setObject(const MTL::PipelineBufferDescriptor* buffer, NS::UInteger bufferIndex);
};
}
_MTL_INLINE MTL::PipelineBufferDescriptor* MTL::PipelineBufferDescriptor::alloc()
{
return NS::Object::alloc<MTL::PipelineBufferDescriptor>(_MTL_PRIVATE_CLS(MTLPipelineBufferDescriptor));
}
_MTL_INLINE MTL::PipelineBufferDescriptor* MTL::PipelineBufferDescriptor::init()
{
return NS::Object::init<MTL::PipelineBufferDescriptor>();
}
_MTL_INLINE MTL::Mutability MTL::PipelineBufferDescriptor::mutability() const
{
return Object::sendMessage<MTL::Mutability>(this, _MTL_PRIVATE_SEL(mutability));
}
_MTL_INLINE void MTL::PipelineBufferDescriptor::setMutability(MTL::Mutability mutability)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setMutability_), mutability);
}
_MTL_INLINE MTL::PipelineBufferDescriptorArray* MTL::PipelineBufferDescriptorArray::alloc()
{
return NS::Object::alloc<MTL::PipelineBufferDescriptorArray>(_MTL_PRIVATE_CLS(MTLPipelineBufferDescriptorArray));
}
_MTL_INLINE MTL::PipelineBufferDescriptorArray* MTL::PipelineBufferDescriptorArray::init()
{
return NS::Object::init<MTL::PipelineBufferDescriptorArray>();
}
_MTL_INLINE MTL::PipelineBufferDescriptor* MTL::PipelineBufferDescriptorArray::object(NS::UInteger bufferIndex)
{
return Object::sendMessage<MTL::PipelineBufferDescriptor*>(this, _MTL_PRIVATE_SEL(objectAtIndexedSubscript_), bufferIndex);
}
_MTL_INLINE void MTL::PipelineBufferDescriptorArray::setObject(const MTL::PipelineBufferDescriptor* buffer, NS::UInteger bufferIndex)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setObject_atIndexedSubscript_), buffer, bufferIndex);
}