AeThex-Engine-Core/engine/thirdparty/zstd/common/allocations.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

55 lines
1.6 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
/* This file provides custom allocation primitives
*/
#define ZSTD_DEPS_NEED_MALLOC
#include "zstd_deps.h" /* ZSTD_malloc, ZSTD_calloc, ZSTD_free, ZSTD_memset */
#include "compiler.h" /* MEM_STATIC */
#define ZSTD_STATIC_LINKING_ONLY
#include "../zstd.h" /* ZSTD_customMem */
#ifndef ZSTD_ALLOCATIONS_H
#define ZSTD_ALLOCATIONS_H
/* custom memory allocation functions */
MEM_STATIC void* ZSTD_customMalloc(size_t size, ZSTD_customMem customMem)
{
if (customMem.customAlloc)
return customMem.customAlloc(customMem.opaque, size);
return ZSTD_malloc(size);
}
MEM_STATIC void* ZSTD_customCalloc(size_t size, ZSTD_customMem customMem)
{
if (customMem.customAlloc) {
/* calloc implemented as malloc+memset;
* not as efficient as calloc, but next best guess for custom malloc */
void* const ptr = customMem.customAlloc(customMem.opaque, size);
ZSTD_memset(ptr, 0, size);
return ptr;
}
return ZSTD_calloc(1, size);
}
MEM_STATIC void ZSTD_customFree(void* ptr, ZSTD_customMem customMem)
{
if (ptr!=NULL) {
if (customMem.customFree)
customMem.customFree(customMem.opaque, ptr);
else
ZSTD_free(ptr);
}
}
#endif /* ZSTD_ALLOCATIONS_H */