AeThex-Engine-Core/engine/thirdparty/zstd/common/debug.c
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

30 lines
1.1 KiB
C

/* ******************************************************************
* debug
* Part of FSE library
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* You can contact the author at :
* - Source repository : https://github.com/Cyan4973/FiniteStateEntropy
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
****************************************************************** */
/*
* This module only hosts one global variable
* which can be used to dynamically influence the verbosity of traces,
* such as DEBUGLOG and RAWLOG
*/
#include "debug.h"
#if !defined(ZSTD_LINUX_KERNEL) || (DEBUGLEVEL>=2)
/* We only use this when DEBUGLEVEL>=2, but we get -Werror=pedantic errors if a
* translation unit is empty. So remove this from Linux kernel builds, but
* otherwise just leave it in.
*/
int g_debuglevel = DEBUGLEVEL;
#endif