AeThex-Engine-Core/showcase_games/circuit_logic/project.aethex
MrPiglr 7c95244e3e Add Discord Rich Presence module for AeThex Engine
Features:
- Native IPC connection to Discord (Windows named pipes, Unix sockets)
- Full presence customization (details, state, images, timestamps)
- Party support for multiplayer games
- Invite secrets support (match, join, spectate)
- Helper methods for editor and game presence
- GDScript autoload manager template
- Cross-platform support (Windows, macOS, Linux)

Usage:
  DiscordRPC.initialize('YOUR_APP_ID')
  DiscordRPC.set_game_presence('My Game', 'Playing Level 1')
  DiscordRPC.update_presence()

Also renamed project.godot to project.aethex for showcase games
2026-03-06 20:02:43 -07:00

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2.8 KiB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Circuit Logic"
config/description="A minimalist puzzle game about completing circuits. Rotate tiles to connect power sources to outputs. Simple to learn, challenging to master."
run/main_scene="res://scenes/main_menu.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
PuzzleManager="*res://scripts/autoload/puzzle_manager.gd"
ProgressManager="*res://scripts/autoload/progress_manager.gd"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="canvas_items"
window/stretch/aspect="keep"
[input]
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
right_click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
reset_level={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
]
}
undo={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"location":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="forward_plus"
environment/defaults/default_clear_color=Color(0.12, 0.14, 0.18, 1)