14 lines
278 B
Python
14 lines
278 B
Python
#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_studio_bridge = env_modules.Clone()
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# Add module source files
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module_obj = []
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env_studio_bridge.add_source_files(module_obj, "*.cpp")
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env.modules_sources += module_obj
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# Godot's builtin headers are all we need!
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