AeThex-Engine-Core/engine/modules/upnp/SCsub
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

52 lines
1.4 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_upnp = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
if env["builtin_miniupnpc"] and env["platform"] != "web":
thirdparty_dir = "#thirdparty/miniupnpc/"
thirdparty_sources = [
"igd_desc_parse.c",
"miniupnpc.c",
"minixml.c",
"minisoap.c",
"minissdpc.c",
"miniwget.c",
"upnpcommands.c",
"upnpdev.c",
"upnpreplyparse.c",
"connecthostport.c",
"portlistingparse.c",
"receivedata.c",
"addr_is_reserved.c",
]
thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
if env["platform"] != "windows":
env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
env_thirdparty = env_upnp.Clone()
env_thirdparty.Prepend(CPPPATH=[thirdparty_dir + "include/miniupnpc"])
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_upnp.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)