- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
17 lines
490 B
C++
17 lines
490 B
C++
#pragma once
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#include <stdint.h>
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namespace cvtt { namespace Tables { namespace BC7Prio {
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extern const uint16_t *g_bc7PrioCodesRGB;
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extern const int g_bc7NumPrioCodesRGB;
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extern const uint16_t *g_bc7PrioCodesRGBA;
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extern const int g_bc7NumPrioCodesRGBA;
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int UnpackMode(uint16_t packed);
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int UnpackSeedPointCount(uint16_t packed);
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int UnpackPartition(uint16_t packed);
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int UnpackRotation(uint16_t packed);
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int UnpackIndexSelector(uint16_t packed);
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}}}
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