AeThex-Engine-Core/engine/thirdparty/embree/common/sys/thread.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

49 lines
1.2 KiB
C++

// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "platform.h"
#include "mutex.h"
#include "alloc.h"
#include "vector.h"
#include <vector>
namespace embree
{
/*! type for thread */
typedef struct opaque_thread_t* thread_t;
/*! signature of thread start function */
typedef void (*thread_func)(void*);
/*! creates a hardware thread running on specific logical thread */
thread_t createThread(thread_func f, void* arg, size_t stack_size = 0, ssize_t threadID = -1);
/*! set affinity of the calling thread */
void setAffinity(ssize_t affinity);
/*! the thread calling this function gets yielded */
void yield();
/*! waits until the given thread has terminated */
void join(thread_t tid);
/*! destroy handle of a thread */
void destroyThread(thread_t tid);
/*! type for handle to thread local storage */
typedef struct opaque_tls_t* tls_t;
/*! creates thread local storage */
tls_t createTls();
/*! set the thread local storage pointer */
void setTls(tls_t tls, void* const ptr);
/*! return the thread local storage pointer */
void* getTls(tls_t tls);
/*! destroys thread local storage identifier */
void destroyTls(tls_t tls);
}