AeThex-Engine-Core/engine/thirdparty/glslang/SPIRV/GlslangToSpv.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

69 lines
2.8 KiB
C++

//
// Copyright (C) 2014 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include <string>
#include <vector>
#include "Logger.h"
#include "glslang/Include/visibility.h"
namespace glslang {
class TIntermediate;
struct SpvOptions {
bool generateDebugInfo {false};
bool stripDebugInfo {false};
bool disableOptimizer {true};
bool optimizeSize {false};
bool disassemble {false};
bool validate {false};
bool emitNonSemanticShaderDebugInfo {false};
bool emitNonSemanticShaderDebugSource{ false };
bool compileOnly{false};
bool optimizerAllowExpandedIDBound{false};
};
GLSLANG_EXPORT void GetSpirvVersion(std::string&);
GLSLANG_EXPORT int GetSpirvGeneratorVersion();
GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
SpvOptions* options = nullptr);
GLSLANG_EXPORT void GlslangToSpv(const glslang::TIntermediate& intermediate, std::vector<unsigned int>& spirv,
spv::SpvBuildLogger* logger, SpvOptions* options = nullptr);
GLSLANG_EXPORT bool OutputSpvBin(const std::vector<unsigned int>& spirv, const char* baseName);
GLSLANG_EXPORT bool OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName, const char* varName);
}