AeThex-Engine-Core/engine/thirdparty/glslang/patches/0001-apple-disable-absolute-paths.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

33 lines
1.1 KiB
Diff

diff --git a/thirdparty/glslang/glslang/Include/InfoSink.h b/thirdparty/glslang/glslang/Include/InfoSink.h
index 262933941d..dec05e651c 100644
--- a/thirdparty/glslang/glslang/Include/InfoSink.h
+++ b/thirdparty/glslang/glslang/Include/InfoSink.h
@@ -36,7 +36,7 @@
#define _INFOSINK_INCLUDED_
#include "../Include/Common.h"
-#include <filesystem>
+//#include <filesystem>
#include <cmath>
namespace glslang {
@@ -105,14 +105,14 @@ public:
}
if(loc.getFilename() == nullptr && shaderFileName != nullptr && absolute) {
- append(std::filesystem::absolute(shaderFileName).string());
+ //append(std::filesystem::absolute(shaderFileName).string());
} else {
std::string location = loc.getStringNameOrNum(false);
- if (absolute) {
- append(std::filesystem::absolute(location).string());
- } else {
+ //if (absolute) {
+ // append(std::filesystem::absolute(location).string());
+ //} else {
append(location);
- }
+ //}
}
append(locText);