- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
25 lines
763 B
C++
25 lines
763 B
C++
// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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*******************************************************************************
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*
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* Copyright (C) 1999-2001, International Business Machines
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* Corporation and others. All Rights Reserved.
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*
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*******************************************************************************
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* file name: utf32.h
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* encoding: UTF-8
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* tab size: 8 (not used)
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* indentation:4
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*
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* created on: 1999sep20
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* created by: Markus W. Scherer
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*/
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/**
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* \file
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* \brief C API: UTF-32 macros
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*
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* This file is obsolete and its contents moved to utf_old.h.
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* See utf_old.h and Jitterbug 2150 and its discussion on the ICU mailing list
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* in September 2002.
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*/
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