AeThex-Engine-Core/engine/thirdparty/libjpeg-turbo/src/jdmaster.h
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

28 lines
788 B
C++

/*
* jdmaster.h
*
* This file was part of the Independent JPEG Group's software:
* Copyright (C) 1991-1995, Thomas G. Lane.
* For conditions of distribution and use, see the accompanying README.ijg
* file.
*
* This file contains the master control structure for the JPEG decompressor.
*/
/* Private state */
typedef struct {
struct jpeg_decomp_master pub; /* public fields */
int pass_number; /* # of passes completed */
boolean using_merged_upsample; /* TRUE if using merged upsample/cconvert */
/* Saved references to initialized quantizer modules,
* in case we need to switch modes.
*/
struct jpeg_color_quantizer *quantizer_1pass;
struct jpeg_color_quantizer *quantizer_2pass;
} my_decomp_master;
typedef my_decomp_master *my_master_ptr;