- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
28 lines
788 B
C++
28 lines
788 B
C++
/*
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* jdmaster.h
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*
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* This file was part of the Independent JPEG Group's software:
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* Copyright (C) 1991-1995, Thomas G. Lane.
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* For conditions of distribution and use, see the accompanying README.ijg
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* file.
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*
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* This file contains the master control structure for the JPEG decompressor.
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*/
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/* Private state */
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typedef struct {
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struct jpeg_decomp_master pub; /* public fields */
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int pass_number; /* # of passes completed */
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boolean using_merged_upsample; /* TRUE if using merged upsample/cconvert */
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/* Saved references to initialized quantizer modules,
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* in case we need to switch modes.
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*/
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struct jpeg_color_quantizer *quantizer_1pass;
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struct jpeg_color_quantizer *quantizer_2pass;
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} my_decomp_master;
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typedef my_decomp_master *my_master_ptr;
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