- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
13 lines
674 B
Diff
13 lines
674 B
Diff
diff --git a/thirdparty/libktx/lib/basis_transcode.cpp b/thirdparty/libktx/lib/basis_transcode.cpp
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index 293400f4a5..9268b8f31b 100644
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--- a/thirdparty/libktx/lib/basis_transcode.cpp
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+++ b/thirdparty/libktx/lib/basis_transcode.cpp
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@@ -663,7 +663,7 @@ ktxTexture2_transcodeUastc(ktxTexture2* This,
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ktxLevelIndexEntry* protoLevelIndex = protoPriv._levelIndex;
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ktx_size_t levelOffsetWrite = 0;
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- basisu_lowlevel_uastc_transcoder uit;
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+ basisu_lowlevel_uastc_ldr_4x4_transcoder uit;
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// See comment on same declaration in transcodeEtc1s.
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std::vector<basisu_transcoder_state> xcoderStates;
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xcoderStates.resize(This->isVideo ? This->numFaces : 1);
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