AeThex-Engine-Core/engine/thirdparty/metal-cpp/Metal/MTL4LibraryFunctionDescriptor.hpp
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

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2026-02-23 05:01:56 +00:00

86 lines
2.6 KiB
C++

//-------------------------------------------------------------------------------------------------------------------------------------------------------------
//
// Metal/MTL4LibraryFunctionDescriptor.hpp
//
// Copyright 2020-2025 Apple Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-------------------------------------------------------------------------------------------------------------------------------------------------------------
#pragma once
#include "../Foundation/Foundation.hpp"
#include "MTL4FunctionDescriptor.hpp"
#include "MTLDefines.hpp"
#include "MTLHeaderBridge.hpp"
#include "MTLPrivate.hpp"
namespace MTL4
{
class LibraryFunctionDescriptor;
}
namespace MTL
{
class Library;
}
namespace MTL4
{
class LibraryFunctionDescriptor : public NS::Copying<LibraryFunctionDescriptor, FunctionDescriptor>
{
public:
static LibraryFunctionDescriptor* alloc();
LibraryFunctionDescriptor* init();
MTL::Library* library() const;
NS::String* name() const;
void setLibrary(const MTL::Library* library);
void setName(const NS::String* name);
};
}
_MTL_INLINE MTL4::LibraryFunctionDescriptor* MTL4::LibraryFunctionDescriptor::alloc()
{
return NS::Object::alloc<MTL4::LibraryFunctionDescriptor>(_MTL_PRIVATE_CLS(MTL4LibraryFunctionDescriptor));
}
_MTL_INLINE MTL4::LibraryFunctionDescriptor* MTL4::LibraryFunctionDescriptor::init()
{
return NS::Object::init<MTL4::LibraryFunctionDescriptor>();
}
_MTL_INLINE MTL::Library* MTL4::LibraryFunctionDescriptor::library() const
{
return Object::sendMessage<MTL::Library*>(this, _MTL_PRIVATE_SEL(library));
}
_MTL_INLINE NS::String* MTL4::LibraryFunctionDescriptor::name() const
{
return Object::sendMessage<NS::String*>(this, _MTL_PRIVATE_SEL(name));
}
_MTL_INLINE void MTL4::LibraryFunctionDescriptor::setLibrary(const MTL::Library* library)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setLibrary_), library);
}
_MTL_INLINE void MTL4::LibraryFunctionDescriptor::setName(const NS::String* name)
{
Object::sendMessage<void>(this, _MTL_PRIVATE_SEL(setName_), name);
}