AeThex-Engine-Core/engine/doc/classes/Tweener.xml
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🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
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Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
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2026-02-23 05:01:56 +00:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Tweener" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Abstract class for all Tweeners used by [Tween].
</brief_description>
<description>
Tweeners are objects that perform a specific animating task, e.g. interpolating a property or calling a method at a given time. A [Tweener] can't be created manually, you need to use a dedicated method from [Tween].
</description>
<tutorials>
</tutorials>
<signals>
<signal name="finished">
<description>
Emitted when the [Tweener] has just finished its job or became invalid (e.g. due to a freed object).
</description>
</signal>
</signals>
</class>