AeThex-Engine-Core/engine/doc/classes/XRCamera3D.xml
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="XRCamera3D" inherits="Camera3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A camera node which automatically positions itself based on XR tracking data.
</brief_description>
<description>
A camera node which automatically positions itself based on XR tracking data.
In contrast to [XRController3D], the render thread has access to more up-to-date tracking data, and the location of the [XRCamera3D] node can lag a few milliseconds behind what is used for rendering.
[b]Note:[/b] If [member Viewport.use_xr] is [code]true[/code], most of the camera properties are overridden by the active [XRInterface]. The only properties that can be trusted are the near and far planes.
</description>
<tutorials>
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
</tutorials>
<members>
<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="2" />
</members>
</class>