- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
40 lines
904 B
Python
40 lines
904 B
Python
#!/usr/bin/env python
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from misc.utility.scons_hints import *
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Import("env")
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import main_builders
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env.main_sources = []
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env_main = env.Clone()
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env_main.add_source_files(env.main_sources, "*.cpp")
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if env["steamapi"] and env.editor_build:
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env_main.Append(CPPDEFINES=["STEAMAPI_ENABLED"])
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if env["tests"]:
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env_main.Append(CPPDEFINES=["TESTS_ENABLED"])
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env_main.CommandNoCache(
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"#main/splash.gen.h",
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"#main/splash.png",
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env.Run(main_builders.make_splash),
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)
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if env_main.editor_build and not env_main["no_editor_splash"]:
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env_main.CommandNoCache(
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"#main/splash_editor.gen.h",
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"#main/splash_editor.png",
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env.Run(main_builders.make_splash_editor),
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)
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env_main.CommandNoCache(
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"#main/app_icon.gen.h",
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"#main/app_icon.png",
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env.Run(main_builders.make_app_icon),
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)
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lib = env_main.add_library("main", env.main_sources)
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env.Prepend(LIBS=[lib])
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