AeThex-Engine-Core/engine/modules/raycast/config.py
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

13 lines
394 B
Python

def can_build(env, platform):
# Supported architectures and platforms depend on the Embree library.
if env["arch"] == "arm64" and platform == "windows" and env.msvc:
return False
if env["arch"] in ["x86_64", "arm64", "wasm32"]:
return True
if env["arch"] == "x86_32" and platform == "windows":
return True
return False
def configure(env):
pass