AeThex-Engine-Core/engine/thirdparty/vhacd/patches/0006-gcc13-include-fix.patch
MrPiglr 9dddce666d
🚀 AeThex Engine v1.0 - Complete Fork
- Forked from Godot Engine 4.7-dev (MIT License)
- Rebranded to AeThex Engine with cyan/purple theme
- Added AI-powered development assistant module
- Integrated Claude API for code completion & error fixing
- Custom hexagon logo and branding
- Multi-platform CI/CD (Windows, Linux, macOS)
- Built Linux editor binary (151MB)
- Complete source code with all customizations

Tech Stack:
- C++ game engine core
- AI Module: Claude 3.5 Sonnet integration
- Build: SCons, 14K+ source files
- License: MIT (Godot) + Custom (AeThex features)

Ready for Windows build via GitHub Actions!
2026-02-23 05:01:56 +00:00

27 lines
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Diff

diff --git a/thirdparty/vhacd/inc/vhacdICHull.h b/thirdparty/vhacd/inc/vhacdICHull.h
index 132bdcfb3e..4075a9e054 100644
--- a/thirdparty/vhacd/inc/vhacdICHull.h
+++ b/thirdparty/vhacd/inc/vhacdICHull.h
@@ -18,6 +18,8 @@
#include "vhacdManifoldMesh.h"
#include "vhacdVector.h"
+#include <cstdint>
+
namespace VHACD {
//! Incremental Convex Hull algorithm (cf. http://cs.smith.edu/~orourke/books/ftp.html ).
enum ICHullError {
diff --git a/thirdparty/vhacd/inc/vhacdManifoldMesh.h b/thirdparty/vhacd/inc/vhacdManifoldMesh.h
index a48f53c5c5..3f9d039470 100644
--- a/thirdparty/vhacd/inc/vhacdManifoldMesh.h
+++ b/thirdparty/vhacd/inc/vhacdManifoldMesh.h
@@ -18,6 +18,9 @@ All rights reserved.
#include "vhacdCircularList.h"
#include "vhacdSArray.h"
#include "vhacdVector.h"
+
+#include <cstdint>
+
namespace VHACD {
class TMMTriangle;
class TMMEdge;