- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
19 lines
755 B
YAML
19 lines
755 B
YAML
Checks:
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- -*
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- bugprone-use-after-move
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- modernize-deprecated-headers
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- modernize-redundant-void-arg
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- modernize-use-bool-literals
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# - modernize-use-default-member-init # TODO Re-activate
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- modernize-use-nullptr
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- readability-braces-around-statements
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- readability-redundant-member-init
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HeaderFileExtensions: ["", h, hh, hpp, hxx, inc, glsl]
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ImplementationFileExtensions: [c, cc, cpp, cxx, m, mm, java]
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HeaderFilterRegex: (core|doc|drivers|editor|main|modules|platform|scene|servers|tests)/
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FormatStyle: file
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CheckOptions:
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modernize-deprecated-headers.CheckHeaderFile: true
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modernize-use-bool-literals.IgnoreMacros: false
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modernize-use-default-member-init.IgnoreMacros: false
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modernize-use-default-member-init.UseAssignment: true
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