- Forked from Godot Engine 4.7-dev (MIT License) - Rebranded to AeThex Engine with cyan/purple theme - Added AI-powered development assistant module - Integrated Claude API for code completion & error fixing - Custom hexagon logo and branding - Multi-platform CI/CD (Windows, Linux, macOS) - Built Linux editor binary (151MB) - Complete source code with all customizations Tech Stack: - C++ game engine core - AI Module: Claude 3.5 Sonnet integration - Build: SCons, 14K+ source files - License: MIT (Godot) + Custom (AeThex features) Ready for Windows build via GitHub Actions!
95 lines
4.4 KiB
C++
95 lines
4.4 KiB
C++
/**************************************************************************/
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/* drawable_texture_2d.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/resources/atlas_texture.h"
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#include "scene/resources/image_texture.h"
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#include "scene/resources/material.h"
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class DrawableTexture2D : public Texture2D {
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GDCLASS(DrawableTexture2D, Texture2D);
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RES_BASE_EXTENSION("tex");
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public:
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enum DrawableFormat {
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DRAWABLE_FORMAT_RGBA8,
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DRAWABLE_FORMAT_RGBA8_SRGB,
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DRAWABLE_FORMAT_RGBAH,
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DRAWABLE_FORMAT_RGBAF,
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};
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private:
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mutable RID texture;
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int width = 64;
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int height = 64;
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bool mipmaps = false;
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DrawableFormat format = DRAWABLE_FORMAT_RGBA8;
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Color base_color = Color(1, 1, 1, 1);
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RID default_material;
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void _initialize();
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protected:
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static void _bind_methods();
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public:
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void set_width(int p_width);
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int get_width() const override;
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void set_height(int p_height);
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int get_height() const override;
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void set_format(DrawableFormat p_format);
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DrawableFormat get_format() const;
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void set_use_mipmaps(bool p_mipmaps);
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bool get_use_mipmaps() const;
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virtual RID get_rid() const override;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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void setup(int p_width, int p_height, DrawableFormat p_format, const Color &p_modulate = Color(1, 1, 1, 1), bool p_use_mipmaps = false);
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void blit_rect(const Rect2i p_rect, const Ref<Texture2D> &p_source, const Color &p_modulate = Color(1, 1, 1, 1), int p_mipmap = 0, const Ref<Material> &p_material = Ref<Material>());
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void blit_rect_multi(const Rect2i p_rect, const TypedArray<Texture2D> &p_sources, const TypedArray<DrawableTexture2D> &p_extra_targets, const Color &p_modulate = Color(1, 1, 1, 1), int p_mipmap = 0, const Ref<Material> &p_material = Ref<Material>());
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virtual Ref<Image> get_image() const override;
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void generate_mipmaps();
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DrawableTexture2D();
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~DrawableTexture2D();
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};
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VARIANT_ENUM_CAST(DrawableTexture2D::DrawableFormat)
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